Video Game Studies

There are so many types of computer games with so many different types of equipment used in them. For instance, in online video games, those who play use their keyboard or controllers to manipulate what’s happening on a computer screen, like a TV screens and old computers ones as well. In role playing games, players role play as avatars and use their chosen avatar with a selection of items that can be used to battle their enemies. In strategy games, players compete against each other to win the game and advance to level after level. Many of today’s popular games use complex technologies that aren’t found in traditional types of games.


Computer games that involve running, jumping, shooting, tennis, soccer, motor racing, bowling, etc are often classified by sport. Many sports come from very colorful and detailed illustrations. There are even some computer games which attempt to recreate some aspects of actual sports, especially football. The majority of these video game titles are extremely competitive, often times to the point of being violent. Because of this, there have been intense efforts by the government and legal groups to have video game manufacturers modify their games so they meet certain legal standards that will help prevent excessive violence from occurring within the game.

Video game studies have sought to define and separate different types of videogames based on the way in which they are played, as well as the environments in which they occur. It was noted that with some types of previous definitions, games were often incorrectly blamed for causing real-life violence. By defining what makes a game violent, it has helped society as a whole better understand how aggressive actions can occur within video games. It has also helped developers create realistic characters for their videogames. This helps reduce the negative effects of aggressive actions that may occur in previous videogames and games which have no recognizable characters.

One major component of previous definitions for video games was that they only involved violence when a person is actually killed or injured within the game. These games were often criticized for trivializing real-world violence, as well as promoting a range of unhealthy lifestyle choices. By applying game studies to current situations, it has been possible to determine which types of videogames have the most negative influences and which ones promote positive traits. Game researchers and academic professionals have also taken the time to examine which types of videogames have the greatest positive influences on children’s attitudes towards gender, body image and other social issues.

In addition to recognizing the many benefits that computer games can bring, several researchers are also recognizing the harmful aspects which could come from using them. Chris Crawford, a psychologist at the University of Nottingham, recently conducted a study on the effect of computer games on the attitude of young men. While he did not directly research the topic, he has done similar studies on various self-improvement programs, and has found that the computer game industry is among the most lucrative sectors of the market, attracting a great deal of money to be made. His studies have shown that young men are influenced by several computer games, and tend to feel less confident with their sexuality and body image than they do with actual, physical relationships.

Games which require skill, knowledge, or luck are generally played by people who are already familiar with the rules and game concepts. In contrast, games involving real physical combat are often played by people who don’t know anything about the sport or who don’t want to engage in unnecessary risk. These games can include everything from sports to virtual combat simulations. Most sports games are team games where one or more persons compete against each other; however, fighting games have a different set of rules which usually involve PvP (personalities versus competitors). Fighting games are usually challenging because it is usually necessary to engage in strategy and tactics to either win the game, or prevent your opponents from winning the game.